July 27, 2015



Elizabeth Churchill

Director of User Experience at Google

Elizabeth Churchill, a Director of User Experience at Google, is an applied social scientist working in the areas of human computer interaction, computer mediated communication, mobile/ubiquitous computing, and social media. Her current work focuses on the design of developer tools for device ecosystems.

Prior to her current position, her roles have included Director of Human Computer Interaction at eBay Research Labs in San Jose, California, Principal Research Scientist and Research Manager at Yahoo! in Santa Clara, California, and Senior Research Scientist at PARC (Palo Alto Research Center).

A psychologist by training, Churchill holds a BS in Experimental Psychology and an MS in Knowledge Based Systems from the University of Sussex, and a PhD in Cognitive Science from the University of Cambridge. She has more than 50 patents granted or pending, and over 100 publications in theoretical and applied psychology, cognitive science, human-computer interaction, mobile and ubiquitous computing, computer mediated communication and social media. She has co-edited the books Embodied Conversational Agents, Collaborative Virtual Environments, Inhabited Information Spaces,Public and Situated Displays, and Agent Supported Cooperative Work. Her co-authored text, Foundations for Designing User Centered Systems, was published in 2014, and her upcoming co-authored volume Designing with Data, will be published by O'Reilly in 2016. She has been a regular columnist for ACM's interactions magazine since 2008.


Barry Brown

Professor at Stockholm University and research director at Mobile Life

Barry Brown  is a Professor at Stockholm University, and research director at Mobile Life. He was previously an associate professor at the University of California, a research fellow at the University of Glasgow and a research scientist at Hewlett-Packard’s research labs in Bristol. His recent work has focused on the sociology and design of leisure technologies - computer systems for leisure and pleasure. Recent publications span top forums in both social and technology fields, and include studies of activities as diverse as games, tourism, museum visiting, the use of maps, television watching and sport spectating. He has a book with MIT press titled "enjoying machines", and he has edited books on music consumption and mobile phone use. His qualifications include a degree in computer science from the University of Edinburgh, and a PhD in sociology from the University of Surrey.


Ellen Yi-Luen Do

Co-Director, Keio-NUS CUTE CENTER

Ellen is a Professor in the School of Industrial Design and the School of Interactive Computing, in the College of Architecture, and the College of Computing, at Georgia Institute of Technology (since 2006). Before joining Georgia Tech, Ellen was on the faculty in the computational design program at Carnegie Mellon University, where she co-directed the Computational Design Laboratory CoDe Lab (Sep 04-Dec 05), and an affiliate at the Human Computer Interaction Institute - HCII and the Institute for Complex Engineered Systems- ICES at Carnegie Mellon University. Before CMU, she was a member of the Architecture faculty at University of Washington (99-04) where she co-directed the Design Machine Group - DMG, served as director for the MS program in Design Computing and taught for the Honors Program. Ellen is on leave from Georgia Tech in 2013, and serving as the CUTE Center Co-Director (NUS side) since April 2013.


Mark Billinghurst

Professor at University of South Australia

Mark Billinghurst is Professor of Human Computer Interaction at the University of South Australia in Adelaide, Australia. He earned a PhD in 2002 from the University of Washington and researches innovative computer interfaces that explore how virtual and real worlds can be merged, publishing over 300 papers. Prior to joining the University of South Australia he was Director of the HIT Lab NZ at the University of Canterbury and he has previously worked at British Telecom, Nokia, Google and the MIT Media Laboratory. His MagicBook project, was winner of the 2001 Discover award for best entertainment application, and he received the 2013 IEEE VR Technical Achievement Award for contributions to research and commercialization in Augmented Reality.


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